Monday, May 16, 2011
Thoughts on MED150
One Card None Card
ID cards are people too. This is a movie about how the Hunter College One Card feels about being swiped too much; ESPECIALLY since those controversial turnstiles were installed.
Sunday, May 8, 2011
Museum of Moving Image
During my visit to the Museum of Moving Image, I participated in a couple of demos. Since the lady at the front desk recommended starting in the top floor and work my way down, the first interaction I had with a new media was in the Real Virtuality exhibition. There, I spent my time as Hanuman exploring a virtual world. Although it was fun to move in three dimensions, the control was difficult to handle; it was shaped like a circular mouse.
Gripping it was awkward and the directions of how to use it did not match the movement of the character on the screen. A more successful experience I had was in the animation area where I got to make my first stop motion animation. Experiencing it alone was very educating; it showed me how careful and patient I have to be in order to create stop motion animations. I knew before hand that stop motion animation was hard work; but doing one myself put things in perspective. The most important thing that I discovered during this experience was the set up. The way the museum had set up the stop motion desk allowed for a smooth work flow.
The camera was fixed so that it cannot be moved; basically, everything besides what is being animated cannot move. Simply move a few pieces, press the button to capture a frame, and repeat until completion; very easy.
Moving image technology has obviously progressed significantly throughout time.
Video games went from being bulky, huge, 8 bit systems to compact and realistic looking.
Also, as the systems get smaller, the screens we experience them on gets bigger.
Perhaps one day, it would reach to be as big as an alternative world or environment for the gamer, making the screen obsolete. Experiencing moving image began from using only one of our senses: the visual; then audition. Now, it seems that we are exploring tactition in every level. Moving images are now commonly controlled by hand; but in cases such as “RMB City”, they are controlled by our feet.
The visual experience is also experiencing an evolution as 3D glasses are being put to use more and more.
Moving image technology is a field that has experienced much growth. But, as media makers get more creative and innovative, its progress will only continue to soar.
Monday, May 2, 2011
Film Plans
Wednesday, March 23, 2011
Campus Movie Fest
Thursday, March 17, 2011
Stamp Art


Sunday, February 20, 2011
Monday, February 7, 2011
Artist Statement

For the most part, I usually create visual art in the form of drawings, something that I've been doing all my life, and computer graphics, something I fell in love with and committed myself into. However, I also plan to include video and photography in my repertoire. My drawings have developed to revolve around the theme of time or age. I often find myself drawing either old people with lines that vary in thickness and control or child-like depiction of people and things with clean lines and simple shapes. My computer graphics work also shows the latter. Furthermore, my interest in typography and visual hierarchy have lead to other work that fully rely on text and placement. My strong attraction to vintage design, imagery, and color palettes greatly influence my work. It is my way of preserving the past and its aesthetics. My abilities as an artist began its advancement during my study at the Fiorello H. LaGuardia High School of Music & Art and Performing Arts where students ventured in all aspects of their designated artistic major on top of regular high school work. In my case, as an art major, I studied art from its history to its many different styles and practices hands on. Now, I plan to use the skills that I have and will develop to work in the field of media.

